The Japanese version of "Hot Shots Golf FORE" was a major hit, and that even included a pay-to-play feature. Online play is finally available for the 'Hot Shots Golf' series. Unfortunately, this really detracts from the offline Multiplayer mode. Instead, all we have available is what I have unlocked and we just play for fun. I would have liked for my son’s profile to have been able to be built up in points while playing against me so that he could close the gap on our differences. While that may be OK once everything is unlocked, it seems kind of useless in the early stages - as no one really is playing for anything. In Multiplayer, you cannot earn points, so basically Mutliplayer is played just for fun. The players can be a mix of humans and AI-controlled golfers, using up to four controllers (if the number of controllers is less then the number of players, then someone will need to share controllers). Multiplayer modes on the PS2 consist of Match Play and Stroke, and the Short Courses are available for up to four players to play on. There is plenty to start off with for the solo player in "Hot Shots Golf FORE". Mini-Golf is also back, and means more than it did last time around - you are rated on how you do on the Mini-Golf course. In addition to these, there is a Short Course mode and a 9-hole course for you to conquer. Unlocking courses will be accomplished through this mode, and there are 12 different courses to play on. Tournament mode has you competing against 29 other AI players (you don’t watch them play like you do in Versus mode) for the top spot on the leaderboard. Don’t take the early stages for granted, as they may make things difficult for you. These adjustments make what used to be a very easy mode a little more interesting and challenging. Later in this mode, your opponent may elect to mandate certain rules, such as you must play on a certain course, or by giving you (or your opponent) penalty strokes for hitting a tree or landing in the sand (landing in the rough is the last rules altering option). In the Versus mode, you'll go head-to-head against available opponents in a 9-hole match play game. All the single player modes except Training all go towards building up your points that you earn to unlock different golfers and items. The single player modes don’t appear or perform like they would in a typical game. It's sort of like a golf RPG of a sort - except instead a "building up" your character, you'll add to the available golfers that you are allowed to use (only by beating them), shot adjustments, and caddies. "Hot Shots Golf FORE" is unique in that you are rewarded points for how you play to spend on various things. Now, it's 2004, and the latest "Tiger Woods" has just released "Links" (only for Xbox) is still fresh in gamers' minds - and this makes for a tough market for "Hot Shots Golf FORE" to succeed in.įirst, you'll create a profile name, and all stats associated with the game will be linked to this name - unless, of course, you start a new one along the way. "Hot Shots Golf 3" was extremely similar to the first two titles from the PlayStation, so similar that a lot of the reviewers gave it a very average to low score, even though the formula still worked and it still sold copies. It has now been a couple of years since the third installment of the series on the PlayStation 2, and since then, EA Sports and Microsoft have added very good entries into the video game golf market. It was very well received and all three installments of the "Hot Shots" series have eventually become part of Sony’s Greatest Hits lineup on the PlayStation and PlayStation 2. It proved that golf games didn't need to have realistic courses or golfers, and it showed them that golf need not be a serious sport to be a fun game. Back in 1998, video game golfing was given a much need shot in the arm when gamers witnessed a revolutionary title called "Hot Shots Golf" for the PlayStation.
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